The Ossia project aims to provide knowledge in a set of software services for the writing of scenarios which are open, nonlinear and multi-user.
Digital life, or digital technologies hidden from view
Immersive interactive worlds for workshops for all age / exposure / performing arts
Immersion at the heart of creative communities and video game universe
Creation In Situ SonoPluie is a sound and ambulatory exploration from the Digital Samovar company revealing the invisibility that exists in the landscape.
Realisation of scenic multimedia devices pour the show Jongle Jingle Jangle from the Acronote company.
Interactive chronology and insertion on technicals drawings made by Leonard, the engineer
Design and production of interactive multimedia within the project management team
Multiplayer game balloons in augmented reality
Interactive floor reproducing the operation of an old machine: the sorter pickle.
As part of the exhibition “correspondence revealed, from one millennium to another,” realization of an interactive table that allows visitors to view a series of scanned letters, preserved in the Departmental Archives of Deux-Sèvres.
Haikus Suite is an interactive installation created by Blue Yeti, inspired by haiku.
Production of interactive devices in the path Défiplanet’
Sensory preface of the exhibition “Sacred science! Believing or knowing…” March 13, 2011 to December 21, 2012 Natural History Museum of Neuchatel
Multimedia rock show This new album from the collective Phosphene evokes a timeless dimension of humanity: the question of origins, possibles, of the afterlife, in philosophical quest, scientific, mystical sense of life, it comes to spirituality.
Electroacoustic creation inspired by the Braud Saint-Louis swamp in the Saint Ciers sur Gironde multimedia library
In the Tara reconstituted bow, a wide selection of videos about life on board, the crew, the work of scientists, etc., are available for consultation.
The Sea in ink exhibition 2010-2011 Realisation of a virtual book to see “Le Neptune François” big atlas published in France in 1693.
2roqs-Blue Yeti collaboration
Realisation of three multimedia devices
A project of an educational nature around multimedia and Grapholine. Graphozique, an interactive and fascinating tool that is aimed at the emotion, the imagination and creativity of children and youth.
Interactive library and pit masts
Drawing, pattern recognition and multitouch photo application The visitor is invited to draw a car. Once the drawing is complete, the device analyzes which model of the 19 models of the Citroën range, is the closest model drawn. Photos of the corresponding model are displayed. Development of the drawing application with the finger directly on …
Electroacoustic piece inspired by a medieval painting of John the Fearless Instrument used: Grapholine and synthesis granular instrument Permormance of “John the Fearless”, april 2001, Nérac castle
Dynamic wall Resources exhibition on December 16th 2008 to August 30th 2009
Electroacoustic piece on the water theme Instrument used: Grapholine, synthesis granular instrument, electronic percussion
Don’t call the constabulary (but still tell your neighbors)! The strange luminous markings that are taking shape on the wall of the building, or there on the hillside, are not the work of aliens in need of conversation!
Experimental show combining music, video, dance and new technologies.
Show staging the visual artist Pascal Garin in a performance-concert “sound painting”.